Trocador

Mouse Sensitivity Converter

Trocador is a free educational tool that converts mouse sensitivity between popular games. Use it to easily find equivalent sensitivity values and maintain consistent aim across different titles.

Start Converting

Sensitivity Converter

Enter your current game settings to calculate the equivalent sensitivity in another game.

How It Works

Understanding mouse sensitivity conversion in three simple steps.

1

Enter Your Settings

Select your source game and enter your current DPI and in-game sensitivity values.

2

Calculate Conversion

Trocador uses each game's yaw value (degrees per count) to calculate the equivalent sensitivity.

3

Apply & Adjust

Use the converted value in your target game. Fine-tune based on personal preference if needed.

Understanding the Math

Each game has a unique "yaw" value that determines how many degrees your view rotates per mouse count. By knowing the yaw values of both games, we can calculate an equivalent sensitivity that results in the same physical mouse movement for a 360° turn. The formula used is:

Target Sens = (Source Sens × Source Yaw) / Target Yaw

The cm/360° value represents how many centimeters you need to move your mouse to complete a full 360° rotation in-game.

Supported Games

Trocador supports sensitivity conversion for these popular titles.

🎯
Counter-Strike 2 Yaw: 0.022
🔫
Valorant Yaw: 0.07
🦊
Apex Legends Yaw: 0.022
🦸
Overwatch 2 Yaw: 0.0066
🏗️
Fortnite Yaw: 0.5555
🛡️
Rainbow Six Siege Yaw: 0.00223
🪖
PUBG Yaw: 0.002222
💥
Call of Duty Yaw: 0.0066

Frequently Asked Questions

What is mouse sensitivity conversion?

Mouse sensitivity conversion allows you to maintain the same "feel" when switching between different games. By calculating equivalent sensitivity values, you can ensure that the physical mouse movement required for actions (like a 360° turn) remains consistent across games.

How do I find my mouse DPI?

Your mouse DPI can usually be found in your mouse's software (like Logitech G Hub, Razer Synapse, or SteelSeries GG). Common DPI values are 400, 800, 1600, and 3200. If you're unsure, 800 DPI is a popular default setting among gamers.

Why might the converted sensitivity feel different?

Several factors can affect how sensitivity feels beyond the raw numbers: Field of View (FOV) differences, monitor refresh rate, game engine characteristics, and mouse acceleration settings. The conversion provides a mathematical equivalent, but minor adjustments may be needed based on personal preference.

What is cm/360° and why does it matter?

Cm/360° (or inches/360°) represents how far you need to physically move your mouse to complete a full 360-degree turn in-game. This is a universal measurement that works across all games and is useful for comparing sensitivity settings regardless of the game's sensitivity system.

Is Trocador free to use?

Yes, Trocador is completely free to use. It was created as an educational utility for gamers to easily convert sensitivity values between games. There are no hidden fees or premium features.

How accurate are the conversions?

The conversions are mathematically accurate based on each game's published yaw values. However, they should be treated as a starting point. Factors like FOV, aspect ratio, and personal preference may require small adjustments to achieve your ideal sensitivity.

About Trocador

Trocador was created as a utility for gamers to convert sensitivity values across games. It is free, educational, and non-commercial. Our goal is to help gamers maintain consistent muscle memory when switching between different titles.

The tool uses publicly available yaw values and standard conversion formulas that have been verified by the gaming community. We regularly update our database to ensure accuracy with the latest game versions.

Disclaimer

Results are estimates for informational purposes only. Actual performance may vary depending on personal preference and game settings. Trocador is not affiliated with any game developers or publishers mentioned on this site. All game names and trademarks are property of their respective owners.